5 Ways Resident Evil 2 Remake Keeps Things Scary

5 Ways Resident Evil 2 Remake Keeps Things Scary

5 Ways Resident Evil 2 Remake Keeps Things Scary

by | Dec 13, 2018

“What are these things?”

 

21 January 1998 was a huge day for gaming, as Resident Evil 2 hit the PlayStation and the Dreamcast. Whilst the game’s controls were clunky and it’s voice acting hammy, the games graphics, atmosphere and music brought us one of the most scariest games ever made. It’s to understand why there is so much hype around the remake that will be popping up in January 2019. 

Eurogamer have been playing this for a few weeks now and have pulled together a list of things that keeps the game scary, whilst treading over well worn grounds. Prepare for a scare, here are 5 Ways Resident Evil 2 Remake Keeps Things Scary. 

 

After spending a couple of hours playing a Resident Evil 2 Remake demo as Claire, Leon and Ada Wong, we’re feeling very excited to play the final game when it launches in January 2019. We’ve met zombies, G-Creatures, Lickers and of course the Tyrant Mr X, and we’re here to tell you that they are terrifying, as is the Raccoon City Police Station as a whole. Here are five ways the Resident Evil 2 Remake is keeping things scary for both old fans and new.

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